Amenti – 4

I have done a lot of design work on the Horusroom and at this point I am pretty satisfied with how it is.  I also worked some on feedback to make the player understand that he/she is doing something right and is on the right track.

HorusEnter.png

Here is an image when the player first enters the Horus room. The first thing the player sees is a round kinda wierd looking thing on the wall with arms sticking out of it, and two levers. This round thing is supposed to symoblize the sun. After all it is the room of the god Horus who actually is the sun god amonst other things, so it only seemed fitting.  Besides from being symbolic this sun has another purpose in this room and that purpose is to give feedback to the player when he has lit a torch in the room. And this is one of those feedback things I have been working on. Once the player lights a torch one of the arms will start to glow like the image below shows. Each arm is also connected to a specific torch so that the player can keep track on which torches are lit. Which I think is pretty cool and works as good feedback to the player.

As you might have noticed there are only five arms which also means that there are only five torches in this room. This is one of the improvements I have done in this room. By making the torch amount smaller we could make the room smaller which makes it easier for the graphic artists to make this room feel more alive, and enjoyable. Since it can be difficult with large rooms since there will be a lot of empty spaces that needs to be filled out. Horusperspective

There is also a perspective puzzle in this room now that I put some hours on. There is a bunch of chains hanging from the ceiling that holds jewlery which resembles door arches, and I made it so that one of these match perfectly in a certain angle to the other door arch standing on the first floor in the room. This puzzle was actually pretty cool and fun to work on and looks pretty neat.  Once the arches are lined up, the arch from the jewlery will teleport next to the other arch creating a door that opens and leads the player into a small room with a torch in it.

Once all torches are lit, all the arms on the sun will be lit aswell and besides that I made it so that the players screen lights up and a melody will play along with that. This happens after all puzzles and is meant to be an indicator that the player is done with this room and puzzle. Unfortunatley I have not got any images of it at this moment.

So that is what I have been up to since last time.

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