This week I’ve mostly been working on feedback and also a lot on making our mechanics work in the Main Level. The Main Level is the scene where all final things are implemented. When working on new things that will be implemented we work in our own levels that are just copies of the orginal one since new mechanics/assets often needs iteration and when that is done we’re allowed to implement those in the main level.
So what happened this week and the week before is that the graphical artists have implemented a whole bunch of new assets into the main level which has messed up some of the mechanics causing them to not function as usual. Since we had our Beta-playtesting this week it was one of the top priorities to get main level to work properly, and that’s what I did.
So as I said I’ve been working on some feedback and it has been much fun working on this. I have taken help from Kevin this time to create some glowing materials which I have implemented with some blueprints on objects of interest that we want the player to notice. Amongst these are the HorusEyes, AnubisStatues and the left hand.
Both the anubisstatue and the hand got a green emissive material that represents the player picking up life and once given to the statue it starts glowing. The horuseye on the bottom image got a red/orange emissive material that starts glowing once the player stands on a horuseye platform to attract the players eye. It’s been a lot of fun working on these feedback effetcs and gives the player a better clue what to do in these situations.
Later the same week on friday we had a playtest which went reallt well. Many people played our game and actually made it through the whole game without much help from our side, which feels great. They also gave good feedback and found some interesting bugs which was pretty minor and easily fixed. Lightning in the horusroom was the biggest problem since people couldn’t see a lever which is placed in a quite unfortunate spot where there is little light. But we’re very happy with how it went!
Thats it for this time!